Wednesday, 16 January 2013
Here's an update on my African woman tribal warrior character... which went from being a head sculpt to a full character. I've just started adding in the forms, the hands and feet need a lot of work, and the shoulders are starting to look a little strange. I think I'm starting to loose some of the facial features too which I'll go back and refine before I export the mesh out. Once I'm done modelling in Zbrush I'll re-topologise it in topogun and then hard surface model the clothes and weapons on top in 3ds max. Then I'll send it back into Zbrush for texturing, and I'll put it back into 3ds Max for the final render. I have a cool idea for a final pose, hopefully I can find a rigger somewhere! It's taking a while to do because I'm sculpting in between shifts in work, but hopefully I will have it done before I start my Masters!
Sunday, 2 December 2012
Friday, 30 November 2012
Head Sculpt, Zbrush.
This is my first 'serious' attempt at sculpting a head in Zbrush. Gotta say, I love sculpting in Zbrush far more than Polymodeling in 3ds Max. There is still a lot of work to be done on the head, particularly the eyelids and the shoulders I feel, and the ears too.
I'm going to invest in topogun for re-topologizing once the sculpt has finnished.
Could really do with some crit though!